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Beginner: Scaling in one direction one end
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12-15-2019
03:27 AM
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Hi, as I've been working on several models in 3DS Max, I noticed that objects by default scale in two directions upon after clicking and dragging the axis you choose to transform said objects. I've been trying to figure out a way where I can comfortably scale the object on an axis in one direction (See video below). I only know one way and that is to adjust pivot points on outer edge but, even this is tricky at times because usability is an issue when pivot points are overlapping the scaling tangents in the workspace. I am looking for the simpler, more professional solution. Thanks!