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Hello,
I'm looking a way to make a mesh from the average of the slices you see on the following image.
What I've done so far is a displacement modifier with a height map extracted from the z-depth channel.
The problem is that, even after blurring it in photoshop, I get all sorts of artifacts and it doesn't look soft enough. The resulting mesh is shown on the second image.
I was thinking maybe a cloth modifier that can fall and take the shape?
Thanks!
(Disregard the difference in color please)
Solved! Go to Solution.
