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Adjusting a mesh after rigging
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05-31-2015
02:47 AM
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Hi all, I succesfully rigged a character to a skeleton using the skin modifier but, after I was done with the rigging, I noticed minor imperfections with the mesh itself.
Sadly I came to notice than whenever I change the position of any vertex (which is all I need to do to adjust the mesh) I loose the rigging, and by that I mean that the mesh does no longer move with the bones.
Is there a way to prevent this?