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Adding segments to an editable poly?

2 REPLIES 2
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Message 1 of 3
Anonymous
14057 Views, 2 Replies

Adding segments to an editable poly?

Anonymous
Not applicable

Screenshot_2.png

I want to add a lot of segments to that doorway. In horizontally and vertically. This is already an editably poly. The edge- connect way simply doesn't work, it just messing up the doorway.

 

How can i achieve my goal? 🙂

 

Thank you!

0 Likes

Adding segments to an editable poly?

Screenshot_2.png

I want to add a lot of segments to that doorway. In horizontally and vertically. This is already an editably poly. The edge- connect way simply doesn't work, it just messing up the doorway.

 

How can i achieve my goal? 🙂

 

Thank you!

2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

This far i can go, as you can see it's not 100%.

Screenshot_2.png

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This far i can go, as you can see it's not 100%.

Screenshot_2.png

Message 3 of 3
blakestone
in reply to: Anonymous

blakestone
Collaborator
Collaborator

Not sure what you're trying to achieve - hopefully these steps will help you achieve it.
I have included the 3dsMax file (requires 3dsmax 2012 or higher).


See attached Image for Screenshots

1. I enable the SNAP tool and set this to Vertex so that the cursor snaps to the Vertices on the object. Then using the Quickslice to cut 2 new edges Vertically.
2. Using the same method I cut 2 new edges Horizontally. Quickslice will cut through the entire model and is great for scenarios like this.
3. I setup Smoothing Groups using a different ID on all the Flat Surfaces example ID1 for Front and Back faces, ID2 for Top and Bottom faces and ID3 for Left and Right faces.
4. I add the Turbosmooth modifier and enable Smoothing Groups to get my final result.

Let me know if you're unsure of anything.

 

 

screenshot.gif

--------------------------------------------------------------------------------------
Technical 3D Graphic Artist
Autodesk 3dsMax 2015 - Service Pack 4
--------------------------------------------------------------------------------------
0 Likes

Not sure what you're trying to achieve - hopefully these steps will help you achieve it.
I have included the 3dsMax file (requires 3dsmax 2012 or higher).


See attached Image for Screenshots

1. I enable the SNAP tool and set this to Vertex so that the cursor snaps to the Vertices on the object. Then using the Quickslice to cut 2 new edges Vertically.
2. Using the same method I cut 2 new edges Horizontally. Quickslice will cut through the entire model and is great for scenarios like this.
3. I setup Smoothing Groups using a different ID on all the Flat Surfaces example ID1 for Front and Back faces, ID2 for Top and Bottom faces and ID3 for Left and Right faces.
4. I add the Turbosmooth modifier and enable Smoothing Groups to get my final result.

Let me know if you're unsure of anything.

 

 

screenshot.gif

--------------------------------------------------------------------------------------
Technical 3D Graphic Artist
Autodesk 3dsMax 2015 - Service Pack 4
--------------------------------------------------------------------------------------

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