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Adding a light object to an existing instance

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jhinhotak
158 Aufrufe, 3 Antworten

Adding a light object to an existing instance

Hello! New member here! 

 

I've been googling, youtube-ing, and chatgpt-ing this question but pretty stumped. 

 

Primary issue: I have model built in SKP of a retail store. I was hoping that importing an SKP would automatically create an instance of the object in 3DS but it didn't. So I created an instance of the canned lights all over the store.

 

Only to realize I forgot to add an object light to that instance. I thought I could just add it to the instance later, not realizing how difficult that would be.  

 

At the moment, I just re-created more instances of lights. But I come from a SketchUp background, which is very easy to copy and paste things in and out of components and groups. I was just wondering if there was a way to do it just as easily in 3DS. 

 

The goal is that in case I want to move the light objects around (they're on a track), I don't have to move two different objects.

 

In the attached image, I want to add the arnold light to the canned light instance. 

 

Auxiliary issue: I'm also having trouble figuring out how to organize groups, it seems really hard to add and remove stuff to existing groups. And explode, detach, and ungroup all do the same thing. 

 

Thank you so much in advance! 

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Nachricht 2 von 4
RobH2
als Antwort auf: jhinhotak

Just so I'm clear, you have a whole bunch of geometry objects (the light cans) mounted to the tracks. Now you want to add an instance of the same light to each can, and then just be able to move the cans individually, and the light will follow. Is that correct? Answers to what to do will depend on exactly what you are trying to do. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Nachricht 3 von 4
jhinhotak
als Antwort auf: RobH2

Yea so to clarify: 

 

I have an instance of a light can spread out throughout the store.

 

I want to add a light object to that instance after the fact. That way I don't have to manually create individual instances for each light can I already spread across the store. It would also be nice to be able to move the individual cans which have the lights attached to them. 

 

It's not so much a specific object I have in mind, more of question on whether it is possible to easily add an object to an existing instance or group. And if so, what the easiest way to do that is? 

 

I apologize if the solution is already somewhere out there, just haven't been able to find anything myself. 

 

Thanks!! 

Nachricht 4 von 4
RobH2
als Antwort auf: jhinhotak

Here's a video of how I'd handle this. Maybe isolate all of your cans in Max so you don't have any other geometry confusing things. You'll just see a bunch of cans and it will make things easier. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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