3D Model of Particle Simulation Result

Anonymous

3D Model of Particle Simulation Result

Anonymous
Not applicable

Good day to you, the 3Ds Max  Community,

I come, cap in hand, for some assistance with particle simulations.

I am trying to create drawings for an architectural aggregate system.

The way I have set out to model it is to run a PF Source particle simulation of custom particle shapes through a funnel into a container; see image for result.

17-0101 particlesim.jpg

I want to be able to 'freeze' the result as a 3D model and export it into Rhino so I may delete the container, the funnel and any loose custom particles.

Please can someone assist me with achieving this?


A Happy New Year to you all.
-ec

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bob.bernstein
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Anonymous
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Thank you kindly for your assistance, this worked perfectly.

For anybody else seeking to embark on a similar task this youtube link explains the mesher tool well;
https://www.youtube.com/watch?v=KU2CGABsMCE

First, I had to work out how to run two particle systems concurrently to increase the number of particles. I did this through, in the particle view dialogue box, copying the event box and connecting it to the existing render box.

I set the animation up with one mesher active and tied it to a particle system. I then duplicated the mesher and tied it to the second particle system (so two particle systems were running on top of one another) so it replicated the overall system.

I then ran the animation, exported the result as an .obj file with the recommended settings for Rhino (found in the export dialogue after you click save as .obj file) and in Rhino converted it to something I could edit using the MeshtoNURB command.

I hope this helps the community and thanks again for assisting me.

-ec