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Where do these texture maps go...?
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Hi
I'm just experimenting with different texture maps I've generated, and I want to add them into my Max scene to see what everything looks like. I'm only using the basic Scanline renderer at the moment though. I'm not planning on rendering anything - I just want to apply the texture maps to see what things look like in the Viewport. I know where the Diffuse goes, I know how to set up a Normal map, and I know how to add an opacity mask. What I'm not sure of though, is where a cavity, curvature, directions, height, and AO map go. Also, is a directions map basically a World Space Normal map...? Thanks.