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UVs warp and stretch for no apparent reason.
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Hello! I have a problem when I want to output UVs in this models in special. The models were made in Blender and in Blender their UVs are normal, however when I pass them to 3Dmax (in FBX) the map stretches and deforms. Do you know if there is something I'm missing to configure? The models are already in a scale of 100 and in the first instance it should not be deformed, but when I do the same exact cuts and I relax the UV, they deform. Its because thera where made en in Blender? Or is a bug or I need configure something else? Thanks for the help!