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I'm coming over from Blender and I'm having some trouble UV unwrapping in Max.
Here's how I do it in Blender. I mark my edges as seems (red), I hit unwrap and I'm left with the UV map you can see on the left.
I'm trying to replicate this in Max which should be pretty simple. I mark my edges as seems, one vertical, and I mark off the caps, I hit 'Quick Peel' and I'm left with this mess.
I don't know why the vertical shaft of the cylinder is split into two islands with only one seam and I don't know what is going on with the caps. This seems to be a problem I'm having at large where I end up with islands, or at least splits in islands, that don't correspond to my seems.
Any help would be greatly appreciated.
Solved! Go to Solution.