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Uneven mesh areas after Msmooth
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Need an advice for an issue im having regarding uneven/bumpy mesh area.
Had to Msmooth an area to model more detail to it. The transition from Msmoothed to low poly has now those uneven areas, which i cant get rid off. It gets worse when throwing a Turbosmooth on the object, especially when viewing from a specific view.
How can i fix this, making it less noticable, fitting it to the rest of the mesh?