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I am trying to model a complete pipe organ console in 3ds max 2020. I have done a lot of the modeling so far but the keyboard is giving me problems. Attached is an image of the object I am working with (the top half is the total object); here is how I arrived at this object. This particular key is a "C" key, and has a cutout for the "C Sharp" key, not pictured.
- Outlined three individual objects using Adobe Illustrator:
- Lip area (a little detail area at the front of the key)
- Middle area (slightly thicker than the lip area)
- Back area (the thickest part, which also goes around the sharp key).
- Imported the combined objects into Max as an editable spline
- Applied an Extrude modifier to each part to make it the correct width.
- Used the "Collapse" utility to make it a single object.
Everything looks great - until I apply a Chamfer modifier to make the edges rounded. The chamfer is applied, but where the three sections are joined it applies it in the wrong way. The bottom half of the attached image shows that it's applying the chamfer as if it's three objects, not one.
I figure there must be something simple I can do - how do I fix this?
Thank you!
Solved! Go to Solution.