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Spline Modelling and Box Modelling
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Not sure if I'm approaching Spline modelling wrong, but so far I'm not enjoying it compared to traditional box/poly modelling. 😕 But I find that when creating a shape with Splines/Lines, I have a hell of a time trying to clean up the edges/vertices afterwards. The end result is always an n-gon and I have to spend time trying to figure out where best to cut into it and connect vertices to make everything quads. Whereas with box/poly modelling, I can start with a primitive made of quads and keep adding/removing geometry and move things around to get the shapes I want.
Or am I just approaching things wrong with Splines...?