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Spiral Edge Loops with Retoplogy Modifier
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Hi! Thanks in advance for your answers and your help. I am using 3ds Max 2025 to retopologize a scanned character using the Retopology modifier. In general, it did a good job, but it generated spiral edge loops all over the mesh, and it didn’t generate proper edge loops in key areas to maintain the shape, so I can make UV mapping easier. The Retopology modifier settings were left at default. Does anyone have any ideas that could help me? Thanks a lot!