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Hey folks
So I'm a novice with 3ds, but good with other CAD softwares (hoping i'll pick it up fine)
I've got existing plans for a building I drew up in autoCAD. My plan was to experiment with creating this building in 3ds.
So I managed to import the autoCAD file without problems.
However, I quickly found I couldn't just 'draw over' the plans. In my mind I thought I'd be able to create some boxes and whatnot that snap to the wall boundaries on the plans.
Sadly, I can't find a way to get stuff I draw to snap to imported geometry.
In the tutorial video I was following about working with autoCAD in 3ds, he just pulls up the walls as one layer. For a couple of reasons I wanted to avoid doing this with my building and work by creating shapes that follow the very exact geometry of the plans.
How should I go about this If I can't snap to the plans?
Many thanks,
MID
Solved! Go to Solution.