Snap intersections

Snap intersections

Anonymous
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Message 1 of 4

Snap intersections

Anonymous
Not applicable
Hello,🖐 I'm trying to move from SketchUp to 3d max.
I have a problem with snaping. please check the mentioned image.
I want to snap with the marked points.
can you help how to do that in 3d max? 
Thank you
Annotation 2020-04-17 053357.png
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Accepted solutions (1)
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Replies (3)
Message 2 of 4

10DSpace
Advisor
Advisor

@Anonymous 

 

You have to first combine the 2 objects with the proboolean compound object to make edges or vertices that you can snap to.  They are now separate objects, so max doesn't recognize any separate edges/vertices where they intersect because there are none.  So select one of the objects and then select Create Tab> Compound Objects> Proboolean.  Then select "union" as the boolean operation and the "Start Picking" and then select the other object.  After that you can put an editpoly modifier on it and make any changes you want to it and you will have edges where the union operation joined the 2 objects.  Look up Proboolean in the max docs for a more detailed account of the different operations.  Hope it helps. 

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Message 3 of 4

leeminardi
Mentor
Mentor
Accepted solution

@10DSpace  solution is correct for 3D objects.  To "snap" to the intersection of the two lines in your drawing you must also first attach one to the other via Modify / Line / SPline sub-object.  At this stage you can use the trim option within the spline sub-object options.  This will yield a line with an endpoint at the intersection.  YOu can then use this endpoint as the intersection.  Awkward and messy?  Absolutely!  Max is not designed to easily create precise models (the database is limited precision). Rather than precisely snapping to an intersection point the intended workflow is to eyeball the intersection with perhaps a snap setting of Edge/Segment to ensure the the intersection point is on at least one of the two lines.

lee.minardi
Message 4 of 4

Anonymous
Not applicable

thank you. I think SketchUp is very easy than max

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