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Smoothing Groups + Blender?
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When ever I import an .fbx file from Blender, and I am trying to create my own smoothing groups, it doesn't work. It seems like, 3dsmax can't "delete" or "overwrite" the smoothing group information from Blender.
Reset XForm, doesn't do it either.
- Is there any modifier in the stack, that could resolve that issue?
- Or any other solution?
note:
it would be cool to keep Blender's smoothing groups, but on top of it, I would like to make changes.
Add new ones, or change existing ones.
Thx for any thoughts, ideas and workaround.