Small edges and corners not rounding properly using either Uniform, Radial or Patch chamfer.
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Hello, I got a strange issue never in my years of using max had this before. My project I am making is to real world scale units (cm) but when I am building my high poly workflow, chamfers on edges using Uniform or even Radial at 0.5 are square-ish and the corners leave spikey deformations. If i increase the size of the chamfer a lot more then it will go more rounded and the corners sort of get corrected, but sometimes I am having to increase it way too much and therefore useless for high poly baking edges on a small object.
I have a powerful PC and monitor and using the 3DS Max 2026 trial.
I have tried the following:
- Reset Xform on everything
- Increasing the scale bigger
- Resetting all transformations to 0,0,0
- Tried changing units to mm and even Meters
- Tried other primitive objects
- Reinstalled graphics drivers
I have attached a gif and screens, the model is 4cm wide and about 2cm tall.
I shouldn't have issues with creating small chamfered edges that are rounded.