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Problem with normal map on cloth simulation
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Hi,
I am running a simulation for a bed cover scene. Everything seems to be fine, except one thing.
When I apply normal map to my texture it gets artifacted:
I am guessing it is because of polygon overlaps with each other. BEFORE the simulation I have preapplied shell effect, self collision was set to 5.
Is there any good practice to avoid these black artifacts, so that I can properly normalmap the texture?
Studio Max 2020 trial.
Thank you in advance!