
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
A friend of mine has sent me a model he worked on hes having trouble with. He needs to import this model into Cryengine, but about half of the geometry used is negative scaling. in MAX thats not really a problem, but with the Cryengine it is. We've been trying to find the quickest way of setting the negative scaling back to positive and keep its exact position and rotation. But because the model pieces are essentially turned inside out, the rotation and position are moved. Ive been trying things for about an hour now, but im gonna have to start doing this by hand soon as my friend needs this in Cryengine for an assignment.
Theres about 1000 pieces that are affected by negative scaling - does anyone smarter than me have any suggestions on correcting this either in bulk or in much a faster method?
Id really like to hear some suggestions please.
Thanks!
Solved! Go to Solution.