Mudbox to max pipeline 2015 Sculpt layers

Mudbox to max pipeline 2015 Sculpt layers

Anonymous
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Mudbox to max pipeline 2015 Sculpt layers

Anonymous
Not applicable

I created sculpt layers in mudbox for my character to have blendshapes in max. I changed the export preference so that when i send to max its suppose to create the morphs but it's not doing that. I appreciate any help thanks

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matthew.d
Alumni
Alumni

Hi @Anonymous,

 

Welcome to the community!

Sorry to hear about the issue. Are you exporting to FBX while doing this? Could you provide some screenshots of what is happening and your workflow to better understand the problem?



Matt DiMichele
Autodesk Product Blogs | @ADSKCommunity Twitter

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Please Accept As Solution if this resolves your issue, to help others benefit and locate it.
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Message 3 of 4

Anonymous
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Im directly sending the mesh inbetween both applications while both open and the morphs are not being translated when i send it to 3ds max.

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Message 4 of 4

Anonymous
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