modeling a product for exploded view animation

modeling a product for exploded view animation

t888eddy
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modeling a product for exploded view animation

t888eddy
Contributor
Contributor

I want to model a product with real world dimensions. How can I get the camera inside the product to show each part in detail without having clipping problems? Even if I separate the parts and take the camera between them, still the same problem occurs. Is there something I am missing during the modeling stage?

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RobH2
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Yea, the clipping issues with Max are frustrating to be sure. If in a 'Perspective' viewport, I play with the 'Field-of-View (Ctrl+W) button and can get closer to things. Combine that with normal viewport navigation and see if it helps. Are you using a 'Physical Camera', if so, set the 'Focus/Focus Distance' to zero (I think it only goes down to 0.0001). 


Rob Holmes

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3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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