Making 1 material look diff on multiple models

Making 1 material look diff on multiple models

Anonymous
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Making 1 material look diff on multiple models

Anonymous
Not applicable

I have 20 tables in my scene that are made of wood. I have made a material that uses Standard Wood map to create the wood texture. As you can see in the attached images, I've applied that material to the table tops and they all look the same. I understand why (it's the same material of course). My question is: is there a way to make one wood material and have it change it's properties a bit randomly to make these things different? Or am I just stuck making a material for each table?

 

Thanks in advance.

Van

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Message 2 of 4

rendermaster
Advisor
Advisor

you can apply any of the following to reorient the scale of materials on each individual object. 1) Mapscaler Modifier 2) UVW mapping - you can resize, offset and rotate individual texture here without affecting the others

 


Ronel Katigbak Pabico

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Message 3 of 4

Anonymous
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Thank you so much!

It took me a while to figure things out but you sent me in the right direction.

 

Took me a while to get the hang of it but worked like a charm. Thanks again.

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Message 4 of 4

Anonymous
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you can use multitexturing using composite map with overlaying maps, set them to different mapping channels with different uv's

vray and mental ray has maps like vraymultisubtex and multi/sub-map which can be driven by objject id, face id, nodes etc

blending materials

also there are modifiers to randomize faces id, scripts to randomize objects id

you can offset mapping using uvw xform modifier, some uv randomize scripts, or more complex solutions, like modifier modifier zorb