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Making 1 material look diff on multiple models

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04-10-2017
08:49 AM
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I have 20 tables in my scene that are made of wood. I have made a material that uses Standard Wood map to create the wood texture. As you can see in the attached images, I've applied that material to the table tops and they all look the same. I understand why (it's the same material of course). My question is: is there a way to make one wood material and have it change it's properties a bit randomly to make these things different? Or am I just stuck making a material for each table?
Thanks in advance.
Van