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looking for someone with experience in very low poly modelling? I'm starting a project with the aim of recreating a the Chicago scene from perfect dark on the n64, the aim is to stick to the original poly count. However I'm coming across a problem where the model looks considerably worse after triangulation. The problem is that when a quad isn't completely flat when the triangulation is being calculated it splits that quad in to two flat surfaces that are no longer flat to each other which causes shading problems. I can apply smoothing but it only masks the problem and it's still noticeable. I'm wondering if there is a way to avoid this or any methods I can use to improve the look of my models after triangulation.
I've linked a picture so you can get an idea of how few polygons I'm working with. Usually I would just use smoothing to deal with the problem but when you're working with so few poly's the problem is much more noticable
Any help would be greatly appreciated.
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