Loading Multiple PSK skeletal frames
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
OK so I'm working on modelling and positioning multiple skeletal meshes extracted from another source through a PSK file.
I can load the Head/Body PSK files of one character with no issues, then moving it away from the starting point and say positioning it in a chair.
But when I try to load other skeletal meshes from say another characters PSK file, the first character mesh gets teleported into the new character.
How do i stop the already loaded characters from warping into the spawn area where the models load? I've tried the freeze option, and that doesn't seem to work.
and this only seems to happen when I load in PSK files that have skeletal meshes, I.E Character models so I am assuming it has something to do with the PSK files both having god bones, and then the system tries to rig them all together hence the mesh teleportation.
Most of the bone structures stay where I left them though...
any suggestions?