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How to model a reinforcement

How to model a reinforcement

DmitriyMarkov
Enthusiast Enthusiast
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8 Replies
Message 1 of 9

How to model a reinforcement

DmitriyMarkov
Enthusiast
Enthusiast

Hello again, folks! Happy friday.

I need you help as always : )

Please, tell me, how can I model a reinforcement (fittings/armature) like on the picture below:

reinforcement.jpg

I have already tried, f.e. cylinder and helix, and cylinder + meshsmooth + twist modifiers, but the result is awful : (

Who can recommend some quick but somethink like realistic method?

 

Summon Autodesk community magic to help me!

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Accepted solutions (2)
2,232 Views
8 Replies
Replies (8)
Message 2 of 9

Anonymous
Not applicable

Scratch that! I made the wrong shape. Will post new one soon. Sorry! 

 

 

On your sample there are few types of reinforcments - you have something specific type in mind? 

If something like this is ok:

SAMPLE2.jpg

then later today I can post the steps of how I did that.

 

Cheers,

Stan

Message 3 of 9

kgokhangurbuz
Advisor
Advisor
Accepted solution

Hi;

 

After wrapping your "cylinder" with a helix, simply apply slice modifier on helix, and use remove top or bottom option.

 

with Mirror or Symmetry modifier, and moving the mirrored helix a little upward, i achieved almost the same result shown in your post.

 

I'm sorry i cannot post a screenshot at the moment, but i hope i have been clear on instructions.

 

Let me know about the result please.

 

Regards;

Message 4 of 9

Anonymous
Not applicable

There it is. Is it enough detail? I made it with editable poly modeling with some help of FFD modifier.

 

SAMPLE2.jpg

If that's what is needed I can post screens decribing the process.

 

Cheers,

Stan

Message 5 of 9

DmitriyMarkov
Enthusiast
Enthusiast

Can you describe the process, please?

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Message 6 of 9

Anonymous
Not applicable
Will do. I get to it later today.
Message 7 of 9

Anonymous
Not applicable
Accepted solution

Here's how I did that:

 

1. Start with the cylinder with 64 sides.

rebar1.jpg

 

2. Apply the FFD 2x2 modifier, select 4 control points on one side and drag them up to get the right angle. 

 

 rebar2.jpg

 

2. Apply the Edit Poly.

Remove one half - we will mirror it once the model is done.

Add 4 loops.

Extrude top loop.

Extrude vertical rims/borders on both ends.

 

rebar3.jpg

 

3. Apply Symmetry modifer and set it up get the other half of the shape. Uncheck the Weld Seam option.

 

rebar4.jpg

 

4. Move one half up for the height of 2 loops.

 

rebar5.jpg

 

5. Copy the element 10(20?) times. Attach them together and weld overlapping vertices.

 

rebar6.jpg

 

6. Apply Slice modifer two times. First one set to "remove top", second one set to "remove bottom". Set the slice planes accordingly. Finally apply Edit poly modifier, select two borders and cap them. 

 

rebar7.jpg

 

And done.

 

Let me know if some part needs more detailed explanation.

 

On the side: if you'd want to apply some custom made textures to it then it would be good idea to unwrap the single segment before copying and merging it. I'd go for some texture that would tile nicely along V-axis.

Cheers,

Stan

Message 8 of 9

DmitriyMarkov
Enthusiast
Enthusiast

Very cool, bro, thanks a lot!!!

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Message 9 of 9

Anonymous
Not applicable

Anytime 🙂 

 

Cheers,

Stan

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