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I'm practicing modeling a low poly cartoon tree and extruding a cylinder all over the place and having fun with that. I know what I'm trying to do is probably pretty common, but I don't see anything obvious - or more confusing in the many pivot and axis systems I have to choose from.
If I select a group of polys and want to bend them at the base, instead of the middle of the selection:
How do I do that? In the past I would detach to another object, reset the pivot and then attach again, which got me by for making a chain-link fence - but seemed like an inefficient method.
Can someone advise please?
Solved! Go to Solution.