That's some good advice.
A couple other things to be aware of. The diameter of the light source affects the sharpness of the shadow. A smaller light makes sharper shadows and and a light with a larger diameter makes softer shadows. If you do use a Gobo, try to put it in the light source or, make it an object between the light source and the window. You don't want it to look like your planet has two suns, unless, your planet does in fact have two suns...


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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