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Help with fixing degenerate faces
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Hi
Okay, so, I'm having a bit of a problem with a few meshes I'm trying to import into my Unreal scene. They either won't load with the rest of model, or if I try to import them separately, it tells me there are degenerate faces. I'm still kinda struggling to wrap my head around what they are as the explanations I've read don't make a lot of sense, but I think I've got the gist of it.
The mesh in question is this:
According to xView > Overlapping Vertices, every vertex is highlighted green (321). I'm not sure how best to fix them. I've tried the Weld tool, but that just crushes everything together, even at the lowest threshold. What would be the best way of tackling something like this?