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Hello,
For a course, I need to create a wardrobe with rounded inner top. The first steps work :
- I create a box
- I transform it to become a poly
- I switch to edge mode to select edges to create more connection point with ring and connect in order to create a polygon inside one of the faces.
- I go to polygon mode to use extrude in order to compact the face of the cube to the bottom. I make attention to not create z-fighting.
- And there, I'm stuck.
- I have the impression that I need to add vertex at the inner top center so I will be able to move it and create inside an angle. Afterwards, to create the angle, I move the vertex on the Z axis.
- Now, I try to use the chamfer function in edge mod to round the triangle to create a rounded top. But it become a horror of impossible form.
Can you help me ? Point to me my error ? Or a vid ? Or a tutorial ?
Thanks
The linen closet should look like that :
Solved! Go to Solution.