Message 1 of 15
Not applicable
05-02-2018
11:01 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello guys,
I have some question about the correct way to unwrap and uv a tree..
I sculpted my models on zbrush and i retopo my tree to give some good shape to work with. But my problem is about uv a complex models like a conifer tree :
1. Where to put the seams ? On trunk and branches ??
2. How can i have my result without any stretching texture?
I can post some photo if you need it to see my problem... i also work with the unreal engine and my trunk is pretty nice but the branches in some place is stretching.
Any help will be greatly appreciate!
Vincent Bouchard
Solved! Go to Solution.