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I'm trying to model a gun barrel that has holes in it. Here's how the real thing looks:
Here's my approach to modelling it:
I have the hole pattern, which looks like this:
Then I made an editable poly object that matches this pattern:
Then I added a bend modifier with a 360 degree angle to make it a cylinder:
And finally, I've added a shell modifier to add some thickness to the barrel:
Looking good, right? Well for the most part, yes, but the shell modifier doesn't exactly behave the way I'd like it to. This is how it looks from the top:
The two selected loops should be on top of one another, but as you can see, that is not the case. The upper edgeloop looks like as if it were scaled up on its X axis. (However, I didn't scale it, this is the result the shell modifier produced.)
Any ideas how I might be able to fix this? Aligning the vertices by hand isn't really an option as there are way to many of these holes for that.
I have attached a .max file (2016 version) containing this barrel section.
Solved! Go to Solution.