First model....thoughts please :)

First model....thoughts please :)

Anonymous
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Message 1 of 13

First model....thoughts please :)

Anonymous
Not applicable

 

Hi all!


Just wanted some feedback on my first model in 3ds Max. Looking to learn 3d and thought I would start with a passion of mine! All modelled and textured within 3ds max. I added some text to the table and the scoreboard in photoshop.

 

Honest thoughts welcome!

 

Thanks


Ben

 

 

 

SnookerFinalPost.png

 

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Replies (12)
Message 2 of 13

10DSpace
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Really nice work!   What renderer did you use? 

The only suggestions I have would be to make the hue of the felt on the table less lime green and more of a darker true green Also, the legs that are lit look a little too similar and clean.  However, maybe these small points reflect  only my personal experience as to what I have seen with pool tables.  Again nice work.

Message 3 of 13

Anonymous
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Agree with @10DSpace !

True Darker Green will look Great!

 

also i will suggest you to import Human model and set height to 6 feet.

work in unit setup solve many problems, like UV Stretching , all model look in proportion.
Like @10DSpace mentioned for Height of table.

 

Anyway Model and Texture looks great! and Want to know about which lighting plugin you used?

Thanks 🙂

Message 4 of 13

Anonymous
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Cheers mate!

 

I used Arnold to render as dont have Vray however Arnold seems brilliant. Again this is fairly new to me so Learning as I go. 

Yes I did think that about the cloth colour and played with lighter and darker greens so many times that I think my eyes couldn't work out what was better haha. 

Yes I agree with the whole model looking too clean but as it was my first I didn't want to dive in to adding imperfections in the materials just yet. Maybe next time  although my original idea was a dingy sort of club setting with a worn table. 

How would you add these imperfections if you dont mind me asking? 

Thanks for your comments. All taken on board. 🙂

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Message 5 of 13

Anonymous
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Thanks Shatki! 

 

I used CM to model this as I wanted a accurate dimensions for the table itself, so this part I know is accurate. What is the benefit of using unit over cm so I know for future? How does it stop stretching? 

I like adding the human model for judging scene sized so will remember that. Just quick question If using units and you want a 6ft human. Do you treat 1 unit as 1 cm? 

The lighting was all Arnold lighting mate

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Message 6 of 13

Anonymous
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Hi,
What i learn my Experience, maybe i may wrong at something too.

Read & Watch Below Forums and Tuts , this will Explain you better than me 🙂

 

https://forums.autodesk.com/t5/3ds-max-forum/display-unit-scale-and-uv-scale-do-not-match/td-p/57560...

https://artasmedia.com/2012/09/13/3ds-max-unit-scale/

https://www.youtube.com/watch?v=5e6zvJqVqlA

 

What happen sometimes when you change unit or size it affect UV and as well as Textures resolutions.

Not important sometimes, but practice with it, when you work with any organizations or an architectures, it's will really help.
Look Models Perfect in size and For lighting-rendering too.

Tell me if i'm wrong somewhere.
Thanks 🙂

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Message 7 of 13

10DSpace
Advisor
Advisor

@Anonymous 

 

 Maybe next time  although my original idea was a dingy sort of club setting with a worn table. 

How would you add these imperfections if you dont mind me asking? 

 

If you have Substance Painter then I would go that route for adding imperfections, grunge scratches etc.  But if you don't and just want to stay in Max for this, then you can achieve the same/similar results with a bit more work.  The basic approach is to use a composite map in the diffuse map slot (or any other slot you want) of your starting material (and choose "Yes" to the prompt to keep old map as a submap.  Then you can overlay as many layers of grunge as you like by adding a layer to the composite map and then masking that layer (Black = transparent, White = opaque, grey = in between based on value) with either a procedural noise map or a hand painted one (as long as you have UVs.   

 

You can also get fancy with the data channel modifier and use a curvature map to drive the grunge.  Check out the following:

https://www.youtube.com/watch?v=9cFHN19_uZU

http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm

 

Hope this helps.    

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Message 8 of 13

Anonymous
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10D,

 

Thanks for this! Exactly what I was looking for!! 

 

Is there similar options using Arnold materials would you know as oppose to the standard 3ds max materials?

 

Thanks again!

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Message 9 of 13

10DSpace
Advisor
Advisor

@Anonymous 

 

Is there similar options using Arnold materials would you know as oppose to the standard 3ds max materials?

 

Sorry Ben.  Not sure about Arnold. I have been meaning to get into it, but am in the middle of a big project using other rendering engines. There are some VERY knowledgeable folks here though like @madsd  who I am sure could guide you very well.  Good luck.  

 

On a more artistic note, there is a series of paintings of dogs  (see below) that might be fun to adapt to your pool scene especially if you want to learn about fur creation with Arnold! 

Dogs Playing Cards.png

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Message 10 of 13

Anonymous
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10D, thanks again for all your help! Very much appreciated.

 

Yes I have seen these pictures before. Could well be a fun little adaption :).

 

Just one more question if you dont mind? I want a career in 3D, is this possible being self taught? 

 

Thanks 

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Message 11 of 13

10DSpace
Advisor
Advisor

@Anonymous 

 

Just one more question if you dont mind? I want a career in 3D, is this possible being self taught? 

 

Probably I am not the best person to guide you on that.  I am self-taught, but I am also a one man show, so it was easy for me to nail the interview and hire myself 🙂   I don't really know what it is like now for people starting out and it does depend on what you want to do.  If you want to be hired by a major effects house or work on games, then you will likely be working on 1 or 2 aspects of the process (eg., modeling, texturing or animation or lighting/rendering).

 

Why don't you start a separate thread in the main forum? I am sure there are many there can guide you in a specific way. It would probably help the discussion if you say up front what your goals are and if you have specific aspects of the process that you want to focus on.  I think Flipped Normals has some videos on the subject.   Another general great source of info is here: http://www.neilblevins.com/cg_education/cg_education.htm  in case you are not already aware.   Good luck!

Message 12 of 13

Anonymous
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Yes I may well do! 

 

Did you find it hard starting yourself? Do you do it full time? Where did you look for clients?

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Message 13 of 13

10DSpace
Advisor
Advisor

@Anonymous 

 

Did you find it hard starting yourself?

Nope, I was driven to do this for reasons I cannot explain.  People ask me the same thing about playing guitar:  "Is it hard to practice?"  I respond, " No, I actually can't put the **** thing down".   Same with computers and 3D graphics (and 2D graphics) for me.   It's a joy.  No rhyme or reason.

 

Do you do it full time?

Depends on your definition of full time.  On the average, between 6 to 10 hours/day.   

 

Where did you look for clients?

I don't look for clients.  I am fully engaged in a personal project ( a feature length movie) that I wrote some years ago and am now creating content for.

 

Like I say, I can't really provide you with useful specific information based on personal experience on how to break into this business if you want to be hired by someone else.    But I wish you all the best in your journey.  If it inspires you and you are genuinely excited to learn new things every day, then it's really just a question of time.