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Hi. I am having real trouble exporting some assets from Unreal to 3ds Max. These assets were purchased via CGTrader, and were created for Unreal, but I was advised that I could bring them into 3ds. I have tried exporting the assets as a .fbx file, but on importing this into 3ds, the buildings and other objects appear blocky and lacking detail. In addition, I cannot get the textures & decals to come over.
I should mention I'm not a professional, just a self-taught keen amateur. I've really tried hard to resolve this before approaching you guys, but this is beyond my skill level (either that, or I'm missing something obvious).
Thanks in advance.
Alan S.
Solved! Go to Solution.