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06-16-2017
10:16 PM
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Hello, I'm still relatively new to 3ds max, and I'm making a set of modular structures for use in UE4. I'm trying to use one AEC wall so I can just punch in holes in my one wall. However, whenever I use an Edit Poly modifier on the AEC wall, it either removes the door hole, or doesn't let me create one. So my question is this: is there a way to edit AEC walls and still be able to keep/punch a door hole in the wall? I'm using 2014 right now, but if I need to upgrade to 2017 I can.
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