Creating a mesh from a convex hull using MassFX Rigid Body modifier

Creating a mesh from a convex hull using MassFX Rigid Body modifier

Anonymous
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Creating a mesh from a convex hull using MassFX Rigid Body modifier

Anonymous
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Hi,

 

I'm trying to break down objects into multiple convex hulls for use in Unreal, as I'm not getting adequate results generating collision in UE4 itself.

 

After seperating my object into different meshes, I'm using the MassFX Rigid Body modifier on each mesh to make sure each mesh is convex.

 

What I'd like to be able to do, is create a mesh with the Physical Mesh Parameters applied to it. If I Convert to Custom Mesh, any changes I've made in the Physical Mesh Parameters are ignored. Is there a way to create a convex mesh using these parameters? 

 

Below you can see the outlines of the convex hull, with 6 vertices, I wish to make into an editable mesh:

 

ConvexHullMax1.png

 

Below, the result when converting to custom mesh, which is noticeably more complex:

 

ConvexHullMax2.png

 

Hope that makes sense. Any help or pointers greatly appreciated 🙂

 

Thanks

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CAMedeck
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You may need to add in some edges to a few of those faces.  You can see where a "face" is split into two triangles that have different normals in the top picture.  Draw the edge between those.  What you have is a face that is not planar, which Max does not like.

Chris Medeck
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