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03-30-2017
07:45 AM
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The task is I'm trying to export a model to another format file to then use in a web project. Specifically, it's a "Three JS" project and the export format is a *.js file, but it's just for information.
So the problem is that exported model does not include textures.
The materials are s follows:
For information, I use an exporter script for 3ds max that looks like this:
It exports the model but not textures.
I think that something is incorrect in the original materials, I found some info about the same problem in Blender and guys suggested that you need to "unwrap" a texture before exporting. How do I do this in 3ds Max? I mean is it some big manual work or is it an automated process?
Solved! Go to Solution.