Combine two model textures in one and export as .jpg

Combine two model textures in one and export as .jpg

Anonymous
Not applicable
7,478 Views
4 Replies
Message 1 of 5

Combine two model textures in one and export as .jpg

Anonymous
Not applicable

Hello,i am working on a model(character) to use it in a game, so the model got 2 textures and the game can only read one teaxtures

Example: i got one character that have one texture (.jpg) and i have to name both files(model,texture) the same name so it can read the textures from the folder.

 

My Question:

Is there is any way i can combine multiple textures into one big .jpg picture and export it ?

 

Thanks 🙂

0 Likes
7,479 Views
4 Replies
Replies (4)
Message 2 of 5

don_3259
Collaborator
Collaborator

hi you can use uvw unwrap in which you that like the picture is attached...thanksMax2012uvw.png

Autodesk Student Amassdor
Guest & Visiting Lecturer
Ali Sajjad
0 Likes
Message 3 of 5

blakestone
Collaborator
Collaborator

To elaborate on what "don_3259" wrote...


The "unwrap_uv" modifier allows you unwrap your mesh multiple times using different "Map Channels".
By default this is set to "1" however if you change this to "2" it will prompt you to MOVE your UV information to Map Channel 2 or ABANDON which means start afresh. Next to this option there is also a SAVE and LOAD - this allows you to save your UV information to a .UVW file and load it again when needed. Now your model is probably unwrapped nicely but when you view this in the Unwrap Editor it's all overlapping because it's linked to more than 1 texture map. You probably want to retain this but as said you want to combine it to a single texture file such as JPG. 

 

Here are the steps:

 

[Setting up the UV's]

01. In the Unwrap UV click SAVE to save your current UV information to a .UVW file

 

02. Set the MAP CHANNEL = 2 and select ABANDON

   -- this allows you to unwrap your mesh completely differently without affecting how it has been unwrapped on MAP CHANNEL 1

 

03. Click LOAD and load your .UVW file

   -- this has basically setup MAP CHANNEL 2 to be exactly the same as MAP CHANNEL 1

 

04. Open the Unwrap Editor and Pack UV's : Tools > Pack UV's

   -- this will basically keep how everything has been unwrapped but position it all side-by-side so there is no overlapping

   -- you can also do this step manually if preferred

 

05. Click SAVE to create a second .UVW file of this second MAP CHANNEL 2

 

[Baking a new texture]

By this point your model has been unwrapped 2 different ways MAP CHANNEL 1 = Original and MAP CHANNEL 2 = laid out for a single texture file.

06. Select your model and open the "Render to Texture" window : Rendering > Render To Texture

07. Under "Mapping Coordinates" select "Use Existing Channel" and select CHANNEL 2 from the drop-down

 

08. Click ADD and select DiffuseMap - set your desired output path, filetype (eg. JPG) and resolution eg. 2048 x 2048

 

09. Click Render and it will create this file

 

[Assigning the new Texture]

The following steps removes the new MAP CHANNEL 2 and you use LOAD UVW to load which layout you want to use.

 

10. Add the modifier "UVW Mapping Clear" and set this to 2

   -- this will remove the MAP CHANNEL 2

 

11. Collapse the stack and re-add the "Unwrap UVW" modifier

 

12. Click LOAD and select the second UVW file you saved

 

13. Assign the new texture file you just baked and done!

 

There are a lot of steps - let me know if you get stuck with any section.

 

Message 4 of 5

blakestone
Collaborator
Collaborator

I do not think I conveyed what this is actually doing...


Because the model is already unwrapped correctly we're creating a new set of UVW coordinates on MAP CHANNEL 2 where we're combining the textures and then capturing the existing texture information from MAP CHANNEL 1 to this in a new baked Diffuse file.

 

I have recorded a tutorial video of this which is no longer online but am happy to forward you if still unsure.

0 Likes
Message 5 of 5

Anonymous
Not applicable

is there is any video i can watch and learn from it ? i am a beginner i really don't know how and where to start in 3ds max

i just want to combine my multi textures to one and export it as .jpg so i can use the new combined texture in the model of the game that i am creating

 

can you help me ? 😕 if you cant upload a video then can you show me how in pictures ? 🙂

 

or

 

re tell me the steps but in Detailed explanation, as i said i am a beginner in this thing 🙂

for example:

 

"when you said"

[Setting up the UV's]

01. In the Unwrap UV click SAVE to save your current UV information to a .UVW file

 

i don't even know where is the unwarp in 3ds max, where is that button .... please help :s