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CFD Velocity field export to .FBX errors

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03-08-2020
10:41 AM
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Hi, I've been trying to export a cfd velocity field simulation from 3ds max as an .FBX that I can then import into Unity. However, after trying to search for solutions online I haven't been able to remove the errors that are seen in the screenshots below. After continuing with the export Windows default viewer opens the model without textures, but when importing it into Unity the file seems to crash the Unity software. Are there solutions to fixing the geometry and texture errors?