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Beginner's question on the recommended workflow

Beginner's question on the recommended workflow

Anonymous
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Beginner's question on the recommended workflow

Anonymous
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So I'm very novice in 3ds Max modelling and I'm trying to model Gossamer from Looney Tunes - specifically him in the pose presented in the reference image I'm attaching. While I manage to do somehow OK as long as modelling the body and arms, I guess, I got really stuck on the foreshortened hands.

 

I mean - all the models I've done to date, I had reference images for at least the front and side or often front, side and top. Here, however, the front view is all I have and the foreshortening on the hands is a nightmare to me cause for the love of all that's holy I can't make anything resembling the hands in the picture from the front view alone - what is a typical workflow that is recommended in cases like this? Are you supposed to try to model any cartoonish hands with good references, model them and then try to adjust to your current model or do you model them completely from imagination?

 

Right now, I wanted to model half of the main body, one arm, one hand and one shoe and then apply symmetry on it and then adjust it a bit not to be perfectly symmetric - maybe this workflow alone I established is flawed?

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