Message 1 of 2
Bad normal managment
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi
Why normal informations generated by chamfer modifier's option "smooth to adjacent" were not preserved? If you export or add modifiers, or also convert in editable poly and than add modifiers, it always recompute normals and force me to manually set them.
Every workaround relative to smoothing doesn't give the option to smooth targeting the unsmoothed part of the object (flat surface), always weld them in the average point.
Thank you