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Artifact During Render

Artifact During Render

Anonymous
Not applicable
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Message 1 of 2

Artifact During Render

Anonymous
Not applicable

Hey everyone,

 

I'm sure this has been covered on the forums somewhere before, but I'm having some geometry issues. I've brought in some models from Inventor, converted to Editable Poly, and quadrified the mesh. Certain areas now are behaving oddly during render now, and I'm not sure how to solve it in a non labor intensive way. 

 

Here is how the mesh looks:

Geo_Issue_Mesh.JPG

 

And here is how it renders:

Geo_Issue_Render.jpg

 

is there maybe a script or something that exists to help solve this issue?

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bob.bernstein
Collaborator
Collaborator

Your mesh is a mess of triangles.  That will never do.  Perhaps you were expecting quadrify to resolve this, but look at your mesh....you can see the triangles.  

 

I suspect the quickest approach might be to import the smaller cylindrical thingy separate from its base, and attach them in max using good topology techniques.

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