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Enhancing viewport canvas to be something like maxon bodypaint, (with faster response when using bigger textures, with projection things from part of image to a object, etc..)
What about also add Directional Aware strokes? This way we can easily paint flow maps? It is not that complicate if you already dive into to improve and fix it anyway 😉
To add onto this and expand on the gamma point above:
It disrespects Gamma. It switches the Viewport to Linear space during painting, but Layer View and 2D View show as double-Linear. On save, sometimes it converts back to Gamma space, sometimes it saves in Linear. This causes incorrect colors to be painted, and saved.
If a PSD is loaded, and it has non-image layers (shapes, text, adjustment layers, smart layers, layer masks, etc.) then on save it will destroy those, rasterizing or emptying them.
It ignores Bitmap transforms in the material. If you have any tiling or offset or angle, this is ignored during painting.
I think that if this is going to be made in some point, it should add some material painting functionality instead of just painting in layers. And should be something like a mode so the user could have a lot of hotkeys assigned to it and work faster, manipulating the brushes and even assigning different brushes to keys, way more flexible, like in mudbox, or a painting soft like Autodesk Sketchbook. Also is there any tool that can create a curvature map, like in Substance, so you can edit materials for the hard edges of the model?
And being a core system tool it will be faster instead of being a script.
I also strongly request improvements to the Viewport canvas and addition of new features. This is because texture creation is important for architecture, industrial products, and character animation. Or rather, are the developers really looking at this?