I been working lately on high poly rocks trying to unwrap them and make uvs , even though the previous improvements to uvs such as speed and symmetry etc etc has been great but really the tools hasn't been this efficient at getting he job done fast , First thing Selections ! why there isnt lasso , Polygonal , spray and circular selections in Uvs ! i really needed that during the project of unwrapping HP rocks , other thing noticed how you can select edges or polygons in the Uvs tool box but you can't deselect them ! i have to move the Uv unwrap box and deselect from the mesh itself on viewport ! , Another great tool is the " Show Area Distortion " it works fine on LP Meshes but in HP meshes it is very slow and it would save time if its fast ,
The Selection tools in the Unwrap UVW modifier doesnt work the way its supposed to ! for example if am using lasso or spray selection and Ignore backfacing is turned on ! it still selects polygons from the backfacing polys ! it doesn't work correctly .
last thing " you can help me add more ideas š " is the auto pack & unwrap tools we really need some upgrades on that one ! because its there but we barely use them because most of the time it doesn't give us the results we are looking for .