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[UI] Flat UI with workspaces in tabs

[UI] Flat UI with workspaces in tabs

Everyone who works with Max encounters the dozens of different pop-up windows (UV-editor, environments, render settings, frame buffer, etc.) and may often find themselves juggling around a bunch of open windows. I think it is a waste of time to move, resize and open multiple windows when their arrangement is lost upon closing them. Therefore, I propose to have preset and configurable workspace tabs, like Blender. This would reduce pop-up windows as they can be docked in the UI and called upon by opening a tab. Each workspace should also be hotkeyable from a menu and hotkeys. For example, the material/ shader workspace could be opened by pressing "m" which instead of the material window, opens the workspace with a preconfigured window for material editing and, for instance a 3d viewport. FlatUI.png

6 Comments
CiroCardoso3v
Advisor
I like this idea. It does make sense to have that as an option. The same for the Slate Material Editor.
absolutely
cariculture
Participant

I agree. This is a really necessary feature.

1401331
Observer

I too agree, this would be a lovely addition 

completely forgot about this...I think before all they need to get rid of the ribbon concept.

yup workspaces in Max is the poorest implementation ever

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