Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for
Show only
|
Search instead for
Did you mean:
This page has been translated for your convenience with an automatic translation service. This is not an official translation and may contain errors and inaccurate translations. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.Translate
The Retopology modifier provided in the Autodesk Retopology Tools for 3ds Max reconstructs your mesh as clean quads and has support to utilize boolean seams as a set of edge constraints. From there you can apply a chamfer onto the hard edges and smooth those.
I believe what the OP is asking for is a smooth blend of current topology. Often one would want to keep the current topology in place but blend between different shapes smoothly. Modo's mesh fusion does this pretty well. As mentioned the Hardmesh plugin can achieve this, as well as the Smooth Boolean Plugin. These are both great but expensive 3rd party solutions that are somewhat unreliable and not fully thought out at the moment though. This is done with Smooth Boolean which works well with Max's Pro Boolean system.