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Set Spotlight/Projector Light Falloff to "0"

Set Spotlight/Projector Light Falloff to "0"

Projection systems in most instances require the screen image to have a hard edge.

 

There is a "fault" in the 3ds max Modify> Spotlight Parameters or Advanced Effects/Projector Map function since it does not offer a setting/option that allows Hotspot/Beam = Falloff/Field.

 

A simple script setup (provided by Alfred DeFlaminis at tech support) works quite well for a single projector/spotlight but to apply it individually to 40 projector/lights in a large building-projection/mapping visualization is very laborious.

 

Having an integrated feature would be very useful for projection visualizations and make the projection function in Max behave like it does in the real-world.

 

Thanks,

Stephen Scott

2 Comments
StephenScott1491
Enthusiast

Thanks for the 'Kudos'.

We need this feature if Max is serious about emulating correct projection illumination.

Kelly_Michels
Autodesk
Status changed to: Future Consideration
 

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