Hello,
Boris brought it up, several other individuals have confirmed, and after a long drag I finally got it as well.
The physical material lacks a Normal INPUT slot, which can accept Bitmaplookup OSL texture nodes with normal maps loaded.
This is a mockup where bump got overwritten, but the slot should sit above or under the bump slot on the material.
This will move procedures away from legacy shaders in some cases and in general greatly simplify normal work for game artists as another example.
