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Object-Level Undo History

Object-Level Undo History

I'm not sure how feasible this is, but after modelling something just now and realising how much i'd love this feature i thought I'd suggest it. 

The idea or concept stems and takes its' inspiration from Zbrush. Each object has it's own object history, meaning that if i sculpt on subtool A in the scene, then go onto subtool B and start messing with that, and then realise i need to go back a few steps on subtool A, i can ctrl+z as much as i like without worry to the progress i've made on subtool B. 

When an object is reverted to an earlier stage and you start making changes zbrush prompts you with a warning that if you continue you'll lose all previous data ahead of this point and be replaced with the new mesh data. 

 

Hopefully this makes sense. 

 

I would absolutely love this feature, i think it would totally set 3ds max apart from its competitors. Though the only reason why i think it couldn't work is that 3ds max users tend to have a lot of objects in one scene. 

1 Comment
tom.butters
Contributor

I was supposed to mention this above but can't find the edit button.

At the moment, 3ds max has a universal scene undo history so ctrl+z undo's every behaviour in the scene. 

how does it work with undo history and the view history? As you can seperate store behavior for the view and model manipulation. 

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