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Having a muscle system in 3ds Max would be fantastic. SkinFX was such a great, underused tool. Now that the developer works for Autodesk, it would be great if SkinFX could find it's way into 3ds Max. The only thing missing in SkinFX is a simple way of jiggling muscles, other than that it felt pretty feature complete.
Please Autodesk, what is the status of this? Can you please give us an update if this even has a chance? Its probably the nr1 tool asset artist would like to have!
I think Adsk do all thing to push artists from Max to Maya. That maybe why not so bad plugin like SkinFX was bought by Adsk and then and then became unavailable for purchase.