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Multithreading of core modifiers

Multithreading of core modifiers

The modifiers that we use every day, and result in heavy wait times; specifically those with the ability to add LOD.  Turbosmooth, Meshsmooth, etc., need to be multithreaded.  Going between levels can require a user to sit and wait while max thinks about it, using as little as 6% of the CPU.

42 Comments
191748339
Explorer

Hello, can anyone figure out that  Particle Flow is multi-thread or not now in max 2025 ?

donggdbk
Explorer

and optimize modifier!

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